3. Éabhlóid na ríomhairí sa tsochaí
Acmhainní agus Straitéisí don Seomra Ranga
Is féidir go leor de na Torthaí Foghlama sna trí shnáithe, snáithe 1 agus snáithe 2 go háirithe, a bhaint amach trí oideolaíocht chumaisc de ghníomhaíochtaí grúpa ina bhfuil fiosrúchán faoi threoir agus réiteach fadhbanna cruthaitheach. Áirítear leis na hacmhainní ar líne chun na torthaí sin a chur i gcrích naisc chuig suíomhanna gréasáin, taighde, ailt agus físeáin. Is féidir go leor de na saincheisteanna faoi Ríomhairí agus an tSochaí agus treo na forbartha teicneolaíochta a éascú le teicnící seomra ranga a ndéantar cur síos orthu san acmhainn seo, ar nós áit an áitithe; gníomhaíochtaí smaoinimh, péireála agus roinnte; gníomhaíochtaí mata boird; srl. Níl na smaointe agus na hacmhainní atá ar fáil anseo saintreorach, agus aimseoidh múinteoirí go leor bealaí eile chun na torthaí foghlama a bhaint amach. Tugtar liosta thíos de na forbairtí teicneolaíochta, trína mbaintear na Torthaí Foghlama amach.
100 Bliain d’Fhorbairtí Ríomhaireachta
Ríomhairí agus Teicneolaíocht Ríomheolaíochta sna Blianta Tosaigh
1936 Meaisín Turing
1942-1946 Colossus agus ENIAC
1947 Trasraitheoir
1953 Ceaptar Ríomhchlárúchán Téacsbhunaithe
1958 Ciorcaid Iomlánaithe
1973 Gutháin Phóca agus Ríomhairí Idirnasctha
1977 An Chéad Ríomhaire Pearsanta Nua-aimseartha– Apple II
1989 Ceapann Tim Berners Lee an gréasán domhanda
2000–2020 Néalríomhaireacht
Treochtaí atá ag teacht chun cinn sa 21ú hAois
Resources and Strategies for the LCCS Classroom - building key skills and addressing learning outcomes
Each resource is in the form of a Rich Media PDF (RM-PDF)
Description of Resource | Type ID | Learning Outcomes |
---|---|---|
Description of Teaching and Facilitation Methodologies suggested in these resources |
RM-PDF | |
The Turing Test, AI and Machine Learning algorithms and why the sudden expansion. HL classroom activity to add numbers on the Turing Machine. |
RM-PDF |
1.7 1.12 1.13 1.14 1.18 2.5 2.8 |
1942-1946 First Electronic Computers : Colossus and ENIAC The common components of all electronic computers. Stimulate a Debate on the positive and negative impacts of the military and society. |
RM-PDF |
1.11 1.12 1.13 1.18 2.11 |
The digital revolution begins. Why Binary? A decription of logic gates. A HL activity to simulate a half-adder in Python or Javascript. |
RM-PDF |
1.16 2.3 2.11- 2.14 |
1953 Invention of High Level Programming Languages How text-based languages evolved. The importance of the keyboard and how a Q is formed! Stimulate a Debate on how CS is changing our World. |
RM-PDF |
1.11 1.13 1.18 1.22 1.23 2.4 - 2.7 2.17 |
Smaller, cheaper, faster, better. The birth of Moore's Law. Stimulate a Debate on how societies should respond to the rapid expansion of AI and machine learning technologies. |
RM-PDF |
1.2 1.13 1.14 1.18 2.3 2.4 2.11 |
1973 Mobile Phones and Interconnected Computers How modern communication systems began to evolve. A protocol is devised (TCP) to coordinate the newly formed networks of computers. Facilitate a classroom communiction activity - plugged and unplugged. |
RM-PDF |
1.8 1.11 - 1.13 1.15 - 1.18 2.15 |
1977 First Modern PC - Apple II The common components of all computers. The spread of digital literacy. Why have an Operating System (OS)? The layers of an OS. |
RM-PDF |
1.7 1.11 1.13 1.15 1.18 2.1 2.4 2.11 2.12 |
Who Why Where? Simulate the internet with with code.org, investigate TCP through the Packet Attack Game and follow a request for a webpage around the internet world. Stimulate a Debate on data, government, multinationals and the individual. |
RM-PDF |
1.11 - 1.13 1.18 1.22 2.15 |
2000 - 2020 Cloud Computing and the Smart Phone Stimulate a Debate on the pros and cons of how human transactions are moving to the cloud. Since 2017, over 50% of all internet activity is on smart phones, a device launched only 10 years previously. |
RM-PDF | 1.8 1.11 - 1.13 1.15 |
Emerging Trends in the 21st Century Investigate how difficult it is to predict the path of future technologies. Explore 9 ethical questions to consider how the future can be shaped by today's users and developers. |
RM-PDF | 1.11 1.12 1.13 |
The Evolution of Computers in Society - A Classroom Resource |
RM-PDF | The full resource addressing all the above LOs and more. |