Expectations for Students

Expectations for students is an umbrella term that links learning outcomes with annotated examples of student work in the subject specification. When teachers, students or parents looking at the online specification scroll through the learning outcomes, a link will sometimes be available to examples of work associated with a specific learning outcome or with a group of learning outcomes. The examples of student work will have been selected to illustrate expectations and will have been annotated by teachers. The examples will include work that is:

  • Exceptional
  • Above expectations 
  • In line with expectations

The purpose of the examples of student work is to show the extent to which the learning outcomes are being realised in actual cases.

 

Learning outcomes
Learning outcomes are statements that describe what knowledge, understanding, skills and values students should be able to demonstrate having studied Graphics in junior cycle. The learning outcomes set out in the following tables apply to all students. As set out here they represent outcomes for students at the end of their three years of study. The specification stresses that the learning outcomes are for three years and therefore the learning outcomes focused on at a point in time will not have been ‘completed’ but will continue to support the students’ learning of Graphics up to the end of junior cycle.

The outcomes are numbered within each strand. The numbering is intended to support teacher planning in the first instance and does not imply any hierarchy of importance across the outcomes themselves. Graphics at junior cycle is offered at a common level. The examples of student work linked to learning outcomes will offer commentary and insights that support differentiation and inclusive classroom practices. 
 

Strand 1: 2D Graphics

Students learn about

Students should be able to

1. Spatial Reasoning
  1. 1.1

    1.1    visualise the manipulation of 2D shapes 

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  2. 1.2

    analyse graphical information for the planning of a 2D solution

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  3. 1.3

    derive 2D solutions using appropriate media

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2. Design Thinking
  1. 1.4

    appreciate the role of 2D graphics in the creation of solutions

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  2. 1.5

    illustrate ideas using free-hand sketches to accurately communicate their thought process

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  3. 1.6

    apply their understanding of geometric principles to solve problems

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  4. 1.7

    interpret and create graphical representations of data/information

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3. Communicating
  1. 1.8

    communicate the progression of ideas and thinking during the course of an activity using a variety of media

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  2. 1.9

    represent 3D information using 2D conventions

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4. Geometric Principles and Constructions
  1. 1.10

    understand the properties of geometric shapes

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  2. 1.11

    appreciate the application of geometric constructions in the study of other areas

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  3. 1.12

    construct 2D solutions accurately in accordance with graphical conventions

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Strand 2: 3D Graphics

Students learn about

Students should be able to

1. Spatial Reasoning
  1. 2.1

    visualise the manipulation of 3D objects

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  2. 2.2

    analyse graphical information for the planning of a 3D solution 

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  3. 2.3

    derive 3D solutions using appropriate media

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2. Design Thinking
  1. 2.4

    appreciate the role of 3D graphics in the creation of solutions 

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  2. 2.5

    develop ideas using free-hand sketches and other media to accurately communicate the thought process

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  3. 2.6

    apply their understanding of 3D principles to solve problems

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  4. 2.7

    construct solutions to presented and/or defined problems

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3. Communicating
  1. 2.8

    construct a 3D representation of an artefact or abstract idea using a variety of media and methods
     

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  2. 2.9

    communicate the progression of ideas/thinking during the course of an activity using a variety of media

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4. Geometric Principles and Constructions
  1. 2.10

    understand the properties of geometric objects and surfaces
     

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  2. 2.11

    appreciate the application of geometric principles in the study of other areas

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  3. 2.12

    generate and develop design ideas using appropriate geometric principles and constructions

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  4. 2.13

    apply geometric principles to construct accurate 3D solutions in accordance with graphical conventions

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Strand 3: Applied Graphics

Students learn about

Students should be able to

1. Spatial Reasoning
  1. 3.1

    recognise 2D and 3D features in everyday objects and artefacts
     

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  2. 3.2

    appreciate the hidden features of an object or an artefact necessary for its representation

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  3. 3.3

    demonstrate their spatial understanding by modelling and/or simulation

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2. Design Thinking
  1. 3.4

    solve real-context and abstract problems using graphical techniques 
     

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  2. 3.5

    analyse and evaluate both their own work, and the work of others

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3. Communicating
  1. 3.6

    develop design ideas/solutions through modelling and prototyping using a variety of media
     

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  2. 3.7

    use computer-aided graphics to communicate design solutions effectively

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  3. 3.8

    represent graphically their approach to a design task 

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  4. 3.9

    apply a variety of rendering and presentation techniques to enhance the communication of solutions 

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4. Geometric Principles and Constructions
  1. 3.10

    investigate and apply the principles of plane and descriptive geometries to create solutions
     

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  2. 3.11

    investigate how geometric principles and constructions found in the natural world have provided inspiration for human applications

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  3. 3.12

    develop an appropriate graphical representation of a solution to a contextual problem of their choice

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